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Mission Sunday 13.1.2018 in 20.30h

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If there will be XIf there will be X>=8 we are gonna do PVP (but a bit more complex mission, with strike, cap, air sweep mission on both sides and 2 lives per pilot (1 for A2A and 1 for A2G)Briefing :WAYPOINTS ADF LANDING HEADING
1. FARP Dublin 050.00 018*
2. FARP London 055.00 225*
3. FARP Paris 060.00 105*
4. FARP Dallas 075.00 021*
5. FARP Berlin 080.00 101*
6. FARP Perth 085.00 113*


TACAN and ILS/AWLS/ICLS
Shell - 19Y (SHL)
Texaco - 20Y (TEX)
Kutaisi - 44X (KTS) / 109.75
Senaki - 31X (TSK) / 108.9
Vasiani - 25X (GTB) / 108.75

NON-DIRECTIONAL BEACONS
FARP Dublin - 50.00
FARP London - 55.00
FARP Paris - 60.00
FARP Rome - 65.00
FARP Warsaw - 70.00
FARP Dallas - 75.00
FARP Berlin - 80.00
Tshetisdzhvari - 353.00 AL
Mukhrani - 520.00 DF

[TANKERS]
Two tankers are operating in the theatre at this time:
1. SHELL - TCN:19Y (SHL). CENTRE LEG at 10kft. Radio 264.00 AM CH2.

2. TEXACO - TCN:20Y (TEX). EAST LEG at 10kftt. Radio: 265.00 AM CH3.

BLUE COORDINATES
ONI - Just north of Dublin, frequently raids recently.
42*34'37"N
43*26'09"E

TSHETISDZHVARI - ADF beacon and communication station.
42*06'17"N
43*38'54"E

AGARA - Just South-East of Tshetisdzhvari. Border town.
42*02'36"N
43*49'21"E

GORI - Hub for all supplies going from Tblissi distict west.
41*59'03"N
44*06'04"E

PATARA - Satellite shows a hostile FARP here.
42*07'06"N
44*12'09"E

BEKMARI - Staging ground and significant command/control.
42*15'11"N
43*48'59"E

TSKHINVALI - Main hub for South Ossetia. SA-6.
42*13'50"N
43*58'46"E

JAVA - Helicopter Base, supporting operations in ONI.
42*22'24"N
43*54'16"E

ROKI TUNNEL - Sole crossing point from Russia to South Ossetia. Do not stray north, Russian territory.
42*36'35"N
44*11'06"E

RULES OF ENGAGEMENT
1. Do not cross the Russian border. We don't want to escalate this further.
2. Do not fire on Russian units unless fired upon, or ordered to by TOPHAT.
3. You must check in with TOPHAT before engaging any targets.
4. Be mindful of collateral damage. If you think your weapons will injure civilians, you have the authority and responsibility to break off.
5. At all times, follow TOPHAT's instructions.

FULL EXPLANATION OF FARPS AND ROADBASES
1. FARP DUBLIN - AV-8B ONLY
Single short strip and Helipad situated on the shores of the Shaori Reservoir just north of Tkibuli. The strip itself has a slight bend to it and is much shorter than the other strips. Really only safe for Harriers- let me know if you can land anything else there. Harriers are based here, so you can start on the ground (very pretty if I do say so myself).
PS: If you can manage to get a Viggen down, post the video to the DCS Multiplayer page and I'll send you a virtual hi-5.

2. FARP LONDON
Two-Strip Roadbase with single Helipad. Harrier, Viggen, Hornet tested strip. The most functionally complete road-base, this one runs through the town of Tkibuli itself. The landing strip runs parallel to a railway line. Touchdown point is between the two "green-spot" railway trucks that were brought down yesterday. Follow the road under the Thomas the Tank-Engine Memorial Bridge to the rearming and refueling bays (functional only for Viggens with the kneeboard). Continue to the T intersection. Make a very sharp left turn towards the bridge (High-Gain NWS / Reverser advised) and cross the Jurassic Park Memorial Bridge and keep going through the woods until you get to the take-off strip (marked by white tires). The take-off strip has a strong ski-jump to assist with getting off the ground. Advise you use some light right rudder to clear the trees, especially in the Viggen and Hornet.
PS: Harriers can use the bridge between their starting point and the take-off strip as a ski-jump, but you need to be on top of things. You could also take-off from the landing strip but be mindful of traffic and the slige tailwind.

3. FARP PARIS (Tack sa* mycket till R. and J. Borjesson)
Single-Strip Roadbase with Viggen rearming and Helicopter FARP. Land just after the T-junction following the flares. Around the corner you will fine Viggen rearming and two hangars. 4 Harriers spawn here- you can see how awkward it is to place aircraft on the ground and have them face forward. Helipad after the left hand road.

4. FARP DALLAS
Single Strip with full helicopter FARP. Much longer field, with the potential to recover even the MiG-21 safely. After land, take the second right and rearm. Follow the road around and take off on the same strip in the opposite direction.
PS: This is a good strip to train at. It's flat and extra long- like a pizza sub that's been toasted by the flaming hammer of Myoninspori.

5. FARP BERLIN - Clients don't have powerlines removed!
Straight-Through combined Landing and Take-off strips. Land from the West as per usual- thought be mindful of the FARP that is hidden in the trees just short of the landing strip. Check in with your LSO to deconflict. Also note the landing point is some distance in from the trees to give you clearance. Braking can be fairly gentle because (like Dallas) this strip is very long. Stop in the trees and rearm (if you're a Viggen) and then take off straight through.
Note the hill just after the rearming stations? These act as thrust deflectors. It is possible to take off straight from the reaming stations but this sudden drop has the potential to damage the gear or lead to momentary engine stall behaviour in the Viggen.
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Posted Jan 12, 19 · OP · Last edited Jan 13, 19
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Posted Jan 13, 19
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[Thunder dragons]
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Since it is only 6 of us tonight, we will do PvE mission

Here is the whole briefing --> https://www.digitalcombatsimulator.com/en/files/3301681/
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Posted Jan 13, 19 · OP
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Posted Jan 13, 19
[Thunder dragons]
Posts:
765
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+467
The famous one
LEVEL 7
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Wing commander
Thunder dragons squadron leader
Lieutenant Colonel
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TacView

Blitz, in the first a/a fight, you fired a missile on the bandits missile, not on the bandit itself xd

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Posted Jan 13, 19 · OP
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